Sunday, November 9, 2008

Gears of War 2 Review



(I am very upset about the quality of this video. I tried many different compressions which all came out great, but when uploaded to Viddler or Google Video, they all became grainy and pixelated. This is the best out of all of them, unfortunately. )


Text Version of Review:

Gears of War 2
Platform: Xbox 360
Developer: Epic Games
Publisher: Microsoft Game Studios
1-2 Players in campaign, number varies in multi-player modes.
ESRB Rating: M for Mature, recommended for ages 17 or older.

It's been six months since the events that took place in Gears of War, with the lightmass bomb destroying many locust forces. However, the many locusts who survived have come back stronger than ever, and have begun sinking entire cities. Jacinto, the only safe haven left on planet Sera, is now endanger of being destroyed.

In this third person shooter sequel, the core gameplay has been retained with improvements and the inclusion of additional features. Along with Casual, Hardcore and Insane difficulty, a new difficulty entitled "Normal" is also included, which seems to be for players who want something more difficult than Casual but not as intense as Hardcore. Players once again take on the role of Marcus Fenix, or Dominic Santiago in co-op. The artificial intelligence has been enhanced and offers a much more challenging experience for players. Team mates are much more helpful than they were in the first game and the locust horde seems to be as tough as ever. Players can still hold on to four different weapons at any given time. Life is the same, with the crimson omen filling as players take more damage. The active reload system is still in place, where a perfect reload timing will give players a boost in the damage they can inflict.

New abilities include using downed enemies as meat shields, performing executions and crawling. Using a meat shield will protect players from oncoming fire. Performing executions allows characters to kill a downed enemy with their fists or bash their heads in by making one of their weapons serve as a baseball bat. Both teammates and enemies can now crawl to seek someone to revive them, which helps players avoid enemy fire when trying to revive a teammate.

There are a number of new weapons, such as the flamethrower and the mortar. Additionally, the returning weapons have been upgraded to deliver more impact. If two characters are revving their chainsaws at the same time and come into contact, a chainsaw duel will take place and requires players to tap the B button rapidly in order to win. Gears 2 features new types of enemies and much larger scale battles. There are only a few breaks in between intense combat, however the game will frequently save automatically after almost every battle, so dying at an area doesn't feel too frustrating.

The vehicle that players will have to navigate at some point in the game has the ability to shoot and drive at the same time, unlike the Junker in the first game. The controls for the vehicle are pretty easy to adjust to, the left analog stick moves the vehicle and right analog stick is used to change directions. Players can also use short boosts to move quickly. The health of the vehicle is similar to the characters, if the vehicle takes damage and players can avoid any further damage, team member Baird will be able to repair it.

The story line is much more in depth compared to the first game. There's more background information presented this time, diary entries found with COG tags and other interesting collectibles throughout the game give more insight to past and current events within the Gears universe which really helps flesh out the story. Players may be surprised when they see the dramatic twists that take place.

The same voice actors reprise their roles for their characters in the sequel, and keep with the spirit of saying witty dialogue. The sound effects, even for the returning weapons, have been enhanced and sound more momentous. Many fans did not find the music in the first game to be very memorable, but a new composer, Steve Jablonsky, (who is known for his work in The Transformer movie), gives the sequel a different arrangement of orchestra sounds, and a much better tone for the dramatic sequences that take place.

Even though Gears of War was one of the best looking games when it released, it wasn't very colorful. Gears 2 takes a more colorful palette, with more details in the environment, using much warmer colors as opposed to the gray hues in the first game. Character models are also more detailed. Still keeping the same gore factor in place, blood will still spatter across the screen when taking damage, body parts will fly if hit by a frag grenade or turret, and heads will spew blood when shot off.

Co-op returns in Gears 2, allowing two players to tackle the main campaign together over Xbox Live or, if on the same console, in split screen. Multiplayer modes that return in Gears 2 are Warzone, Execution, Annex, and Guardian (formerly known as Assassination). In Warzone, a COG team is up against a Locust team. The goal is to simply eliminate all members of the other team. If killed, players have to wait until the next round before they can play again. Execution is almost identical to Warzone, except players will automatically revive if killed. Annex has players win by controlling a fixed capture location long enough to collect points, the first team to reach the target score wins the round. Guardian has one player from each team selected to act as a leader, whose goal is to stay alive for as long as possible. If the leader dies, the team loses the ability to respawn.

Some additions to multi-player include Horde, Wingman, Submission and King of the Hill. Horde Mode is cooperative, where up to five players can band together to take on fifty waves of locusts. The difficulty will steadily increase which can make it a challenging run through even on the easiest settings. In Wingman, up to five two-player teams can compete against each other until one team reaches a set amount of points. Submission is "capture the flag" with a twist. The "flag" happens to be a Stranded character who is armed and dangerous. Teams have to capture the "flag" and hold him there for a set amount of time to win the round. King of the Hill has players control a fixed location and retain control long enough to collect a number of points, with only one location per round.

Anyone who was a fan of the first game shouldn't be disappointed by the sequel. While keeping the core gameplay the same, the sequel adds many enhancements and features that refine it that make it even better. A more in depth story line helps to answer questions posed by the first game and also gives insight to the main protagonists. New multiplayer modes add tons of replay value. Not to mention better graphics and some battles being grand in scale, this sequel definitely delivers.

Tuesday, November 4, 2008

LittleBigPlanet Review



LittleBigPlanet
Platform: Sony PlayStation 3
Developer: Media Molecule
Publisher: Sony Computer Entertainment Europe
1-4 Players.
ESRB Rating: E for Everyone.

LittleBigPlanet, one of the most anticipated PlayStation 3 games ever since it's announcement, has finally released. Does it live up to the hype or is it a flop?

LBP is a puzzle platformer that has players take control of a customizable character known as a "sackperson." There's not really a plot in the story mode, aside from sackpersons going missing and it's the player's job to find out why. Starting off the game takes players through a few tutorials to get the basics down, with a disembodied voice offering some guidance along the way. In addition to playing through story mode levels, there's also quick play and cool levels. Quick play will randomly select a new level to play with another online player and cool levels are the user created levels that have been published for anyone to play. Players have the choice to play online or by themselves. Playing online will allow players to join anyone who is currently playing a particular level. They also have the ability to join or invite a friend.

Depending on which level players are going through while playing with others, they can either help each other out to complete the level or compete with each other to see who can win the most points. There are some areas in story mode that can only be ventured through with a friend, so teamwork is required to get some items. Each level contains bubbles which can be collected. After the end of each level, players are ranked based on how many bubbles, items and objects they've collected.

The character menu, known as the "Popit" allows players to favorite a level, use stickers and accessories, change their sackperson's features, and type out text messages. The Popit can be used at any time. The area that is used to select levels and serves as a home for players is known as the "pod." Players can decorate their pod however they like with the items they've gathered.

The difficulty of LittleBigPlanet ranges from being easy to challenging, along with harder levels created by users. The variety of items and accessories found throughout levels can be used to customize a sackperson and in creation of player's own levels. Creating levels is a pretty simple process, but obviously it will take time to make something really complex.

LittleBigPlanet has unique and simplistic graphics, however it really looks amazing. In terms of sound, there's quite an assortment of songs. From original pieces to licensed tracks, most of them are pretty catchy and set a nice tone for the game.

Obviously a huge portion of LittleBigPlanet is it's online features. Players who don't have online access are missing out on the game's full potential. Without online, the game actually feels mediocre. The levels in story mode have little replay value, but that increases immensely when going through a level with a friend.

The greatest online feature is being able to access user created levels. Not all the user created levels are great, but there are quite a few already out that are actually interesting. After playing through another person's level, players must rate the level and can also label it with a short tag to let others know what to expect. As players become more comfortable with their creations, there will surely be more fun levels to play through in the future.

LittleBigPlanet was definitely made for playing with others online and playing user created levels. Anyone interested in purchasing this game and doesn't have online access should really rethink their decision before paying full retail price. Otherwise, LBP is a very fun game that can be enjoyed by people of all ages. With user created content constantly being published, this game promises to always have something new to offer. Players will be able to find a lot of content that will certainly engage them for hours at a time.

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